Welcome to Frozen Fractal
Hi! This is Thomas ten Cate, a Dutch independent and freelance game developer also known as Frozen Fractal. Take a look at my games, read the blog or get in touch!
From the blog
Around The World, Part 13: Zooming in
As mentioned in the previous post, the player will never see our procedurally generated world all at a glance. They’ll be much closer to it, and seeing only a small part at any given time. Let’s see how we can go from coarse, global world maps to something that will actually look good at close range!
Continue readingAround The World, Part 12: 2D or not 2D
So far, I’ve been talking about generating a world at a very large scale for the game. But the aim of the game is exploration, so the player will rarely, if ever, get to see the entire planet at once. Which raises the question: what will the player see?
Continue readingAround The World, Part 11: Everything is harder on a sphere
I didn’t have time during the holidays to implement any new features, so enjoy this filler post that I prepared earlier! In the very first post in this series, I wrote:
The prototype took place on a rectangular map, with the left side wrapping around to the right to form a cylinder. […] Many games do this and get away with it, but because I’m a perfectionist, I want my game to take place on an actual sphere.
Today I’m going to write up in some detail why spheres are harder to work with.
Continue reading